User talk:180.190.44.24/Difficulty Chart

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True Automatic u dont even need to beat this, just go in the portal and u win lol None Bialfticha
Automatic pretty much just auto stuff E.A.S.Y, Floor of Winning ???
Newbie The Most simple difficulty ever!! Obstacles in this difficulty barely even have actually obsacles, only 1 - 4 stud jumps and slopes that you have to walk across, very boring right? None ???
Effortless The First actual difficulty, original from JTOH. Effortless was a difficulty in JToH that was represented with the color light green. Towers at this difficulty were usually either jokes or had obstacles that felt like your stereotypical obstacle course. They also usually had extremely nerfed obstacles and no wraparounds. This difficulty was later changed to easy to match the color. ToAST, Tower of Slight Unhappiness Jupiter_Five?
Easy Easy is a difficulty found in JToH that is represented with the color green. They can usually be passed on the first try with reasonable play. In this difficulty, you will mostly see big jumps that are easy to cross. Obstacles like wraparounds are few and far between, but when they are present, they are in their most simple form. Traps are also either labeled (ie. conveyors) or not present at all. Whenever there is a challenging part in an easy difficulty tower, there will almost always be a safety net to save the player from falling. Ironically, despite being the easiest difficulty, half of the towers in the game with this difficulty are found beyond gates that require beating challenging towers. Most fails on towers of this difficulty will be because of boredom, as they are so easy.
Medium Medium is a difficulty in JToH that is represented with the color yellow. Obstacles at this difficulty level usually have more challenge and sometimes harder forms of themselves compared to Easy. Slightly smaller jumps, more wraps, and generally tougher.
Hard Hard is a difficulty in JToH that is represented with the color orange. Obstacles at this difficulty level are similar to those in Medium, but slightly more abundant. Expect more disappearing/translucent platforms and conveyors in towers of this difficulty! One studs begin to appear here too. Towers in this difficulty are going to take a while for the average obbyist.
Difficult Difficult is a difficulty in JToH that is represented with the color red. Obstacles at this difficulty level usually require more precision and skill than the last 3 difficulty levels. This difficulty was originally named "Very hard" during a period which lies under when there was only one difficulty for soul crushing, "Godspeed". This is the limit of difficulty for towers that I can complete - uranuglyguy
Challenging Challenging is a difficulty in JToH that is represented with a dark red color. At this difficulty level, you will see a lot more obstacles that are similar to those of Intense and Remorseless, however more simple. In this difficulty level, you can see some skill-based jumps such as 5-7 stud wraparounds, 11 stud long jumps and thin tight-ropes, usually with a great risk of going down a bunch of floors or dying by failing them. These towers are near impossible for the average ROBLOX obbyist without trying genuine hard obbies first.
Intense Now it's becoming hard. Intense is a difficulty in JToH that is represented with the color black. Obstacles at this difficulty level are usually slightly harder forms of those seen in Challenging but they are not as bad as ones in Remorseless. Beating a tower in this difficulty is an achievement. There are currently 23 towers, 3 steeples and 6 citadels confirmed for JTOH assigned to this difficulty rating. You can practice all these towers and citadels in Practice Time.
Remorseless Remorseless is a difficulty in JToH that is represented with the color pink. This difficulty level is the hardest difficulty level that does not fall into the "soul crushing" category. These are difficult towers which should not be taken lightly. Obstacles in towers of this difficulty are usually harder forms of those in Challenging and Intense and overall take a lot of skill to be able to do. Few people can beat these towers legit, and require far more skill than Intense towers. There are currently 19 towers, 5 citadels and 1 obelisk confirmed for the game JTOH assigned to this difficulty rating. You can try/practice all these towers and citadels here. You can also go and practice specific obstacles like long jumps, wraparounds, etc. 99.998% of all Roblox Players can't complete a Remorseless Difficulty Tower.
Cruel Cruel is a difficulty made by me that is represented with the color blue-ish pink. This Difficulty is the last difficulty in the Non-SC chart. Towers in these difficulties include more Insane difficulty jumps than in average Remorseless difficulty towers, only towers fall in this difficulty if a tower is a little too hard for remorseless, but too easy for Insane difficulty. Tower of Purified Illusions, Tower of Extreme Hell.
Insane Insane is a difficulty in JToH that is represented with the color blue. This is the first difficulty to fall into the Soul Crushing category. Obstacles in towers of this difficulty are a significant step up in difficulty from Remorseless - this results in a large jump in progression for players. As a result, these towers are extremely tough without lots of practice, and may takes weeks or months to complete. There are currently 6 towers and 1 citadel in the game assigned to this difficulty rating. Only less than a thousand players can complete an insane difficulty tower.
Extreme Extreme is a difficulty in JToH that is represented with the color pale blue. This difficulty level is the 2nd difficulty level that falls into the soul-crushing category. Obstacles in towers of this difficulty are harder than those in Insane. There are currently 5 towers in the game assigned to this difficulty rating. Tower of Frightening Nightmares and Tower of Elongated Runs used to be here, but they were moved to harder difficulties. Tower of Thinning Layers used to be here but got moved to Insane. A few hundred players can beat an extreme difficulty tower.
Terrifying Terrifying is a difficulty in JToH that is represented with the color Cyan. This difficulty level is the 3rd soul-crushing. Obstacles in towers of this difficulty are harder than those in Extreme. All of these towers have insanely few legitimate runs. There are currently 3 towers and 1 steeple in the game assigned to this difficulty rating. The name used to be GODSPEED. Thanos Tower used to be here, at (according to the difficulty chart's legend) "Thanos", but was lowered to Insane.
Treacherous Treacherous is a difficulty made by uruglyaguy! Obstacles in this difficulty are harder than Terrifying but easier than Catastrophic, only less than a 100 players can complete a treacherous difficulty tower.
Catastrophic Catastrophic is a difficulty in JToH that is represented with the color white. This difficulty level is the 4th and final soul-crushing difficulty. Obstacles in towers of this difficulty are even harder than Terrifying. Here these towers are extremely difficult and require a lot of skill and a lot of practice. There are currently 2 towers in the game assigned to this difficulty rating. This difficulty was previously known as "Never Again" but as of May 25th, 2019, the name was changed to "Unreal". However, on May 26th, 2019, the name was once again changed to "Catastrophic". This is potentially the final possible difficulty that can keep an obbyist sane enough, anything after this could make you have over 190 bpm (which is unhealthy). So cata is pretty much the final difficulty.
Horrific Horrific is a deleted difficulty in JToH that is represented with the color light pink. It was one of the 2 new difficulties that were created from splitting Catastrophic in order for people to not make Nil difficulty towers. Obstacles in this difficulty will usually require many glitches and precision even more than in Catastrophic and are usually way harder than Catastrophic. To give you a sense of how hard this it, The level Tartarus (geometry dash) is only Low Horrific (my opinion) and Sonic Wave Infinity is like Mid Horrific
Unreal Unreal is a deleted difficulty in JToH that is represented with the color dark purple. Obstacles in towers of this difficulty were mostly based off of luck. If the physics didn't cooperate with you on a jump, then you would be dead.
Frightening Frightening is the final soul crushing difficulty (everything after frightening is an elite-soul crushing difficulty) Obstacles in this difficulty are pure luck based, but not all jumps here are luck based.
Nil The First Elite-Soul Crushing difficulty. Nil used to be a difficulty in JTOH but got removed for a terrible reason. Towers in this difficulty are borderline-humanly impossible, no sane obby man can beat this. This is the difficulty where wall walks and custom-Maccs start to appear. Difficulties beyond this get far worse and more RNG.
Error ERRoR is a difficulty that is almost impossible to complete. It is the middleground between WHY and Nil, And the difficulty is only for The Absolute. 
WHY The First difficulty where you have to mostly count it on roblox’s physics. Why is a difficulty in Jupiter's Towers of Hell, that is the same as nil but is unfair in some ways. Any tower in this difficulty are either almost impossible because of broken mechanics or around impossible because of broken physics logic to do an obstacle. There is only one Great Citadel with this difficulty. Difficulties harder than this are partially metaphors because this is the last fair difficulty.
No No is a difficulty that is represented with the color very dark grey, but with .-. on it. Towers in this difficulty are humanly impossible, a tower with No difficulty is very similar to Why, but with more broken logic and somewhat harder-than-Why jumps. Don’t attempt any towers in this difficulty, you stand the slightest chance.
DEATH DEATH is a difficulty that is represented with the color grey, but with red skull on it. It is assigned to towers that are harder than No difficulty and easier than Nullifying. Towers in this difficulty are humanly impossible by a longshot. For example, towers in this difficulty break through broken physics and logic. Obstacle courses in this difficulty go against what many obbiests assumed to be possible or impossible, and always are nearly impossible with TAS. In order for TAS to beat towers in this difficulty, each obstacle must be observed and tested individually with excessive logical and surreally physical calculations. Beating obstacles courses with DEATH difficulty, with TAS or not is pure RNG.
Nullifying Nullifying is the sub-difficulty between DEATH and HELL, because the gap between those two difficulties are too large. Obstacles in this difficulty are more confusing, difficult, and impossible-looking than Obstacles from DEATH Difficulty. That is basically it, if you managed you to beat a nullifying difficulty obstacle then you are not human, ok? Go back to nil difficulty since you won’t stand a chance in Hell difficulty.
HELL HELL is a difficulty that is represented with the color teal, but with XD on it.  It is assigned to towers that are harder than NULLIFYING difficulty and easier than TARTARUS difficulty. Towers in this difficulty are humanly impossible by a long shot. Obstacle courses in this difficulty are pure suffering, even for Gods. Don't consider trying these unless you want to fail. Obstacles here are partially obscure, and analyzing these for possibility will give the best of people suffering. Don't even consider TAS, because luck to win a HELL tower is a tiny crevice only the insanely lucky can go past. If you managed to master HELL difficulty, then you definitely aren’t human, the higher the difficulty, the more you start to fail.
TARTARUS TARTARUS is a difficulty that looks like very light blue with an XD on it. It is assigned to towers beyond HELL difficulty. TARTARUS difficulty is pure wicked suffering, even for JohnDog69420. Only gods of Roblox physics can analyze these obstacles, but with more suffering. TAS? No. You won’t win, even with TAS or with the help from Jesus Christ! These towers are still not as hard as Calamity Towers.
CALAMITY CALAMITY is a sub-difficulty between TARTARUS and Unimaginable difficulty. everything past this requires roblox physics to absolutely break. TAS is now officially pointless past this.
Unimaginable Unimaginable is a difficulty that is harder than the TARTARUS and CALAMITY difficulty, and is represented with three white question marks in a red background. Towers in this difficulty are straight up completely and utterly impossible. These obstacle courses go against the laws of fricking Roblox stuff, and sometimes you can't even think about doing the first jump. Heccing stop, and don't attempt to win Unimaginable difficulty obstacles with TAS, because winning even with TAS shouldn't be possible. It is still not as hard as Omega, the next difficulty. If you managed to master this difficulty, take a break.
Omega Omega is a difficulty represented by a rainbow color scheme, it is a lot harder than Unimaginable, and 95% of the obstacles in this difficulty are obscure, and never before seen, this difficulty is in the Top 10 Hardest Difficulties. Towers in this difficulty take most likely months to make, as it’s hard to think of obstacles. Don't even try to think that these obstacle courses are beatable, because possibility is infinitesimal. If you even managed to beat an Omega Tower, then you definitely won't stand a chance in further difficulties, because that difficulty is miles harder and beyond RNG. Despite all of that, this is easier than Aleph-Null.
Aleph-Null Aleph-Null is a difficulty represented by a gray color scheme with an Aleph-Null decal on it. It is miles harder than Omega, but much easier than Immeasurable. The towers in this difficulty are not and will not be RNG, but beyond that. The towers in this difficulty can't be created with normal max jump spam, because they are light years easier than what Aleph-Null should be. Obstacles in here are obscure and imagining where to go is unreal, since this difficulty is just impossible. This is one of the hardest difficulties by far. So good luck with it.
Immeasurable Immeasurable is a difficulty that is represented with the color absolute black, but with a maroon "¿¿¿" on it. It is assigned to towers that are way harder than Aleph-Null. The obstacles are INDESCRIBABLY (Beyond impossible!) difficult, are WAY beyond RNG shenanigans, and abuse (more like use beyond comprehension) every single thing or technique in Roblox. Usually, obstacles of this difficulty are nearly impossible to make and requires deity-like techniques and unknown RNG glitches, or extreme luck based mid-air jump combos. This is the 7th hardest difficulty, and yet there are still towers that makes this difficulty look like ToAST's difficulty. Towers of Immeasurable difficulty are beyond humanly impossible and are even impossible with TAS! Hope you have exploits!
Incomprehensible Incomprehensible is another sub-difficulty, it is represented with the color gray, with a red "¿¿¿" in the middle of a pentagram. Obstacles in this difficulty are way harder than immeasurable but easier than malicious obviously lol. This is the 6th hardest difficulty.
Malicious Malicious is the hardest difficulty that is used by most people, it is represented with a light grey background and a pentagram faded into it. Obstacles in this difficulty include the most impossible/unbeatable/undoable/unconquerable jumps ever, and it includes the strangest jumps, jumps that are so difficult that there is no way to analyze them. The only way to make unfair malicious jumps is to spam.. unfair jumps like 14 stud jumps, 13 stud wraps, insta kill brick spam and more garbage jumps. Dont even try.
Autism Autism is a joke sub-difficulty made for towers even harder than those in Malicious. The First difficulty in the true hardest difficulties section, this was the first difficulty ever made by yournuglyguy the loser. The difficulty page was made in Jtoh's hardest towers but it got heavily vandalized and then deleted. Towers in this difficulty are pure unfair. Here is one thing before you try beating an obstacle in this difficulty; Don't. QWERTY
Monstrous Monstrous used to be a sub-difficulty but it got changed to an actual difficulty, this difficulty was made because some TCT floors were too easy for ultimate and too hard for Malicious difficulty. Obstacles in this difficulty are nightmares compared to Malicious, to explain how hard this difficulty is, just imagine the most evil obstacles you can think of.. then MULTIPLY IT BY 6! yes, that is how Monstrous difficulty floors are. Floor 10 CT difficulty.
Ultimate The Final understandable difficulty... This is the 3rd hardest possible difficulty in YourNuglyguy's difficulty chart.. Obstacles in this difficulty are beyond malicious, or should I say, "Beyond BEYOND Malicious"...
System Error The Difficulty after Ultimate, System Error is one of the difficulties that are in the True Hardest Difficulties section, and it is one of the hardest difficulties ever, miles harder than Malicious. It is represented with a weird background saying “System Error” True Chaotic Tower
Supreme The Final Possible difficulty, Supreme is the difficulty after System Error, obstacles in this difficulty are beyond humanly impossible, this is the final difficulty in YourNuglyguy’s Difficulty Chart, any difficulties after this is physically impossible. The Final Dimension, OoIDC